Motion & Installations
Motion & Installations
Projection, live visuals, interactive installations, and moving-image environments.
Blue Halide creates motion-based visual work for performances, events, galleries, rooms, stages, and designed spaces. The work can exist as projection, ambient video, custom visual loops, live visuals, interactive installation, or a visual environment shaped around sound, architecture, audience, and atmosphere.
Current project types
- Projection and moving-image atmospheres for rooms, stages, events, and performances.
- Live visuals for music and cultural events using custom analog and digital video systems.
- Interactive installations using electronics, buttons, sensors, software, and physical interfaces.
- Visual documentation of finished pieces, environments, and installations.
Music videos
Recent moving-image work for musicians.
Mother May I
Interactive projected installation made in collaboration with artist Kate Vrijmoet. Shown at Tashiro Kaplan Studios, Seattle, in 2011, and at the Wide Open 3 National Juried Art Show, Brooklyn Waterfront Artists Coalition, New York, in 2012. The installation won Best Installation, selected by Charlotta Kotik, Curator Emerita of Contemporary Art at the Brooklyn Museum.
Word Wall
Interactive 6' × 6' sculptural installation with 128 backlit, spring-mounted word buttons designed for poetic and collaborative interaction. Funded by Ignition Northwest and Art Brunch grants.
The Machine
Shown at Black Rock City, Nevada, and Consolidated Works, Seattle. Featured in Raw Vision Magazine, Beacon Hill News, and The Seattle Times.
Selected live visuals
- Decibel Festival, Neumos, Seattle, 2010
- Visuals for Carl Craig.
- Decibel Festival, Chop Suey, Seattle, 2008
- Visuals for Foscil, Plan B, and Jeremy Ellis.
- Oscillate, See Sound Lounge, Seattle, 2004–2006
- Resident visuals.
- Ghost in the Machine, Consolidated Works, Seattle, 2005
- Live visuals.
- Brushed Golden, Secret Warehouse, Seattle, 2006
- Live visuals for Fourthcity Showcase.
- The A/V Room, Youngstown Cultural Arts Center, Seattle, 2006
- Curated, produced, and performed live visuals with Leo Mayberry, Steve Fisk, and Greg Gilmore.
- Design in Public kickoff, Western Bridge Art Space, Seattle, 2013
- Live visuals.
- Monster Planet, Re-Bar, Seattle, 2017
- Live visuals.
Methods
- Custom analog and digital video rigs.
- Projection design for rooms, stages, and events.
- Interactive electronics, buttons, sensors, and software.
- TouchDesigner, Isadora, Max/MSP/Jitter, and Unity.
Ian’s background also includes AR/VR and spatial interface design research, which informs the studio’s approach to projection, interaction, and visual environments.
Every piece starts with the room, the audience, and the night.
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