Motion & Installations

Motion & Installations

Projection, live visuals, interactive installations, and moving-image environments.

Blue Halide creates motion-based visual work for performances, events, galleries, rooms, stages, and designed spaces. The work can exist as projection, ambient video, custom visual loops, live visuals, interactive installation, or a visual environment shaped around sound, architecture, audience, and atmosphere.

Current project types

  • Projection and moving-image atmospheres for rooms, stages, events, and performances.
  • Live visuals for music and cultural events using custom analog and digital video systems.
  • Interactive installations using electronics, buttons, sensors, software, and physical interfaces.
  • Visual documentation of finished pieces, environments, and installations.

Music videos

Recent moving-image work for musicians.

Sphie, “Resuscitation”, 2021
Shot and edited by Ian Page-Echols.
The Pretty Flowers, “Cream of Canvas”, 2018
Analog visuals and edit by Ian Page-Echols.

Mother May I

2011–2012 · with Kate Vrijmoet

Interactive projected installation made in collaboration with artist Kate Vrijmoet. Shown at Tashiro Kaplan Studios, Seattle, in 2011, and at the Wide Open 3 National Juried Art Show, Brooklyn Waterfront Artists Coalition, New York, in 2012. The installation won Best Installation, selected by Charlotta Kotik, Curator Emerita of Contemporary Art at the Brooklyn Museum.

Word Wall

2011

Interactive 6' × 6' sculptural installation with 128 backlit, spring-mounted word buttons designed for poetic and collaborative interaction. Funded by Ignition Northwest and Art Brunch grants.

The Machine

2006

Shown at Black Rock City, Nevada, and Consolidated Works, Seattle. Featured in Raw Vision Magazine, Beacon Hill News, and The Seattle Times.

Selected live visuals

Decibel Festival, Neumos, Seattle, 2010
Visuals for Carl Craig.
Decibel Festival, Chop Suey, Seattle, 2008
Visuals for Foscil, Plan B, and Jeremy Ellis.
Oscillate, See Sound Lounge, Seattle, 2004–2006
Resident visuals.
Ghost in the Machine, Consolidated Works, Seattle, 2005
Live visuals.
Brushed Golden, Secret Warehouse, Seattle, 2006
Live visuals for Fourthcity Showcase.
The A/V Room, Youngstown Cultural Arts Center, Seattle, 2006
Curated, produced, and performed live visuals with Leo Mayberry, Steve Fisk, and Greg Gilmore.
Design in Public kickoff, Western Bridge Art Space, Seattle, 2013
Live visuals.
Monster Planet, Re-Bar, Seattle, 2017
Live visuals.
Visuals for Carl Craig, Decibel Festival, Neumos, 2010

Methods

  • Custom analog and digital video rigs.
  • Projection design for rooms, stages, and events.
  • Interactive electronics, buttons, sensors, and software.
  • TouchDesigner, Isadora, Max/MSP/Jitter, and Unity.

Ian’s background also includes AR/VR and spatial interface design research, which informs the studio’s approach to projection, interaction, and visual environments.

Every piece starts with the room, the audience, and the night.

Discuss a project